Digital Web: |
Joshua, we are honored to do
this interview with you. For those who may not be as
familiar with your work as we are, could you please tell
us a little bit about yourself and what you do at
Kioken? |
Davis: |
Here's what my bio says:
Joshua Davis who runs - http://www.praystation.com/ is a
one-man research and development web-site. Its objective
is to apply design and technology into a collection of
small, sometimes daily, modules - is incubating a
lifestyle, a mentality, living with anomalies (1 :
deviation from the common rule : IRREGULARITY; 2 :
something different, abnormal, peculiar, or not easily
classified), producing work in a world that is under
constant flux and change.
He is also the sole creator of http://www.once-upon-a-forest.com/ -
which is the nemesis of what we perceive the web to be.
No easy, short domain name. No easy to use navigation.
No instructions. No Faq's. No Ads, No Links, No Tech
Support. No Help. No Answers.
A good amount of time is spent trying to - Unite :
Communicate : Explore - on http://www.dreamless.org/ - where we
cannot continue to grow in the field of design and
technology acting independent - We must combine forces,
and relinquish our interpretations about what does and
doesn't work. Understand that knowing where to buy
bricks does not mean you know how to build a house.
Yet when the sun rises - Clients come to Kioken, http://www.kioken.com/ , because they
want an "off the hook" experience. As developers we
shouldn't assume that the general viewing public is an
idiot. We should try to evolve the medium by making
intuitive systems that educate the user - not design to
what level we think they can handle.
|
Digital Web: |
Did you ever have any formal
training in design or digital technologies? If so, do
you feel that has made a serious impact on your success
as a designer or do you feel that even without the
training you could be successful? A lot of people feel
that there is merit in having a degree in design while
others feel that a degree does not mean as much as a
rock solid portfolio. What is your opinion on this
issue? |
Davis: |
I went to Pratt in Brooklyn, Majored in Illustration
and minored in Art History. I threw myself into art and
art history during the day and taught myself programming
at night.
I was in college trying desperately to pay for my own
education - I had put together two prototypes for a
children's book I had written and illustrated. I sent
these two prototypes to only two publishers I felt could
only do justice to my work ( I was naive, work with me
here ) and I was given rejection letters from both. I
was young, I didn't have an agent or rep, I can't even
tell you if they even looked at the prototype.
Well. what now? A student I was friends with, in the
commercial design department, said that there was this
new publishing medium called the internet, and I could
self publish my work with almost no cost. Netscape 2 had
just come out (freaky right? yes, I've been doing it
that long) So Netscape had just published their book on
Netscape 2 HTML.
During the day I was in school absorbing art,
communication design and art history, and at night I was
learning every nook and cranny of HTML publishing in
Netscape 2.
Well, I ran out of money, was months late on my rent,
eating macaroni and cheese, I had my phone disconnected,
my gas for my stove had been turned off, I had no
electricity, but since I lived on the top floor of this
building I managed to string extension cords out into
the hallway of my building and steal electricity from an
outlet attached to the light bulb hanging in the
hallway. Just to be able to boot up my homemade 386 DX 2
66.
So as I mentioned before, I was out of money - so I
went to the dean of Pratt and said that I could no
longer attend school. So she went to financial aid and
got me more money to be able to continue school - then
by fate said - Why don't I get a job on campus? do you
know how to write HTML for website production?
I of course was floored. So I got a job writing HTML
for Pratt's web-site.
Yet I never did finish my degree - I left during my
Junior year. I felt the internet was going to pass me by
and I decided to continue to teach myself everything I
could as technology progressed. But school also gave me
a foundation in communication design, fine art, art
history and myth.
|
Digital Web: |
You have inspired designers
from around the globe and from all walks of life with
your sites and your art. With all the roles and
responsibilities you play at Kioken, how do you still
manage to find time to do sites like PrayStation and
Once Upon a Forest? |
Davis: |
Work is for the most part research and development -
so most of my time is spent exploring ideas and building
systems. These modules appear in my personal work, which
maybe a few months from now a client may want to work
into a web-site.
So It's really killing 2 birds with 1 stone in that
department.
Then there are speaking engagements, which are,
again, fuel to the fire. Because I pick up different
ideas from different people and different cultures,
which then get re-worked back into my exploration as an
artist and developer. So if anything it's become a
philosophy and a way of life.
|
Digital Web: |
Every day it seems the Web
edges toward being more and more corporate and marketing
driven. Corporate design is what pays the bills yet most
artists struggle to bring a slice of true creativity to
their works. How do you manage to do this in your own
work? What do you say to the client to get them to see
the bigger picture of "what can be" and not just "what
has already been done"? |
Davis: |
Funny enough - not a whole lot of convincing really
takes place. Clients come to kioken because they know
what we are going to deliver to them.
You see it's harder to convince a client to use any
interactive environment if all you do is produce
standard HTML web-sites.
Kioken has started off as an interactive environment,
so clients come to us to realize their bigger
picture.
|
Digital Web: |
There has been lots of rumors
through the grapevine that Kioken fired this client or
that you refused to do this other project, etc... this
is of course, unverified. Is, in fact, Kioken
terminating client relationships, and if so, what were
the driving reasons for that action? |
Davis: |
The big Bossman was quoted as saying in The Industry Standard that "we had to
fire Sony... they weren't listening to us, so we let
them go."
He finished up his comment by saying that "What the
client sometimes doesn't understand is the less they
talk to us, the better it is. We know what's best."
Now this comment is painfully honest.
What it says is that most clients are not up to speed
on what is possible and only shut down any process of
anything exciting happening if they dilute the
process.
You're a studio - is it not your job to know more
about the environment and the technology then the client
may know?
Of course.
|
Digital Web: |
A lot of design agencies are
cycling through employees faster than the market can
keep up with. Some are leaving the industry altogether
while others are just looking for a better job. In a
world of pre-IPOs and Internet start-ups, what do you
feel is the determining factor for retaining employees,
and more specific, retaining web
designers? |
Davis: |
Kioken is like 17 people ( give or take ) and in the
years kioken has been in the business, I think only 3
people have ever left.
Go to Kioken at 3:00 am and there's half the studio
there.
You want to stay at work - because work is based on
play.
You make your own hours, as long as the work gets
done; you're required to play video games and watch
DVD's.
The studio is there to help you grow creatively and
push you. And in return people who get hired at kioken
become part of the family. A family which is so devoted,
that leaving the company is pretty rare.
|
Digital Web: |
You started a site that
brought the entire design community together to share
ideas, discuss issues and work together collaboratively.
Dreamless.org, in my opinion, is a huge success. What do
you think makes it such a success and what do you think
is the next step toward furthering the process of
designers collaboratively working
together? |
Davis: |
I had spent some time exploring community sites and,
for me, they seemed flawed.
I wanted to communicate with a community of people on
a site that was about anything and nothing. A site that
could be about heavy concept in design but the site
itself have no design. So audience was very
important.
Dreamless I think is only 3 or 4 gif files - it's
built using HTML and CSS talking to PERL files on the
backend - I would design it to be very mute and neutral
- shades of gray - and not be flashy or even have any
art. This would allow dreamless to have people talk
about design related issues or anything deemed
interesting.
It also a very tight environment - some discussions
are started by moderators and users can reply to the
opening thoughts.
There is also a base understanding of respect. There
are always two sides to any story and users can battle
out their ideas and not blatantly offend anyone because
they feel their way is better - and if this type of
discussion happens, threads are closed or deleted all
together.
Community is about respect and banding together to
help perpetuate our ideas.
|
Digital Web: |
You mentioned once that you
wish you could use the full capacity of your brain and
you cited that Einstein probably only used 10 or 12
percent of his brain. There is a theory that Einstein as
well as DaVinci used not only their left brain but also
their right brain to an equal amount... you yourself use
a lot of mathematics in your work as well as artistic
skills. In some ways people see you as a genius web
designer, now you may not agree with that, but do you
feel that it is perhaps that you are skilled in both
hemispheres of the brain? |
Davis: |
Big misconception here.
I'm horrible at math. I was a sponsored amateur
skateboarder in high school - trust me I wasn't going to
math class. I think that if I was good at math, and I
was my own math teacher, I would have been far more
interested.
I've just tried to absorb a ton of philosophy, myths,
science, and methodologies, just to try to see things in
every angle I could - sometimes I find myself looking at
things which become complacent, to find beauty in things
we deem common.
I try to break things down to the simplest form and
then work my way up to better understand the complex
whole.
And there are times I feel really insane - I mean
really, really insane.
|
Digital Web: |
Studies have been conducted
that show that society educates people to be left brain
oriented. They say by the age of seven, only 10% of the
population show signs of high creativity and by
adulthood the percentage decreases all the way down to 2
percent. Creative people such as yourself are hard to
come by, what do you feel can be done to encourage or
allow more creativity among the population? Do you feel
our society is too structured in the way of left brain
thinking to be able to bring itself out of this
established upbringing? |
Davis: |
I've actually put a ton of thought into this. I have
always wondered why as children we have always taken
part in creative activities, and then as we get older we
either get discouraged about not being able to duplicate
"exactly" what we see or are other forces at play?
The forest has helped me reach to a large amount of
people all of whom, I hope, walk away with a different
impression or experience.
Maybe the world wants to start thinking again as a
society? Trends tend to dictate a ton of this - and
believe that society generates this supply and demand
relationship.
What can be done?
As an artist or developer you'll simply create the
things you want to present to the masses - right now I
don't want my mind numbed by corporate advertising and
sitcom television - and the work I create, I hope,
encourages others to allow themselves to think and
interact with something fun.
|
Digital Web: |
Things are changing pretty
rapidly on the Web. Where do you think we will be ten
years from now or even twenty years from now at the rate
things are going? Do you see wireless web and web
appliances being so integrated into our lives that it
would be as common as, say, a light switch in a house?
Do you feel this idea of Web everywhere is going to
drive people away, that there will be a group of
non-conformists that refuse to buy into the
idea? |
Davis: |
Wireless - my god I cannot wait.
I want it small and mobile and too explode as soon as
possible.
I don't feel the issue of non-conformity will be a
factor - it will simply be everywhere - whether you
choose to participate or not, and don't feel that things
will become so parasitic that human life depends on
technology in order to breath and eat.
But it will surely bring in so many benefits. The
notion of appliances shaking hands and chatting,
transparently, will be something will not only embrace
but welcome in order to automate our lives into
simplicity.
|
Digital Web: |
What would you say inspires
you? Is it art, music, other web sites, architecture,
cities, people, nature, or something else? What sorts of
things are most influential to you? |
Davis: |
Anything, that presents my thoughts with data of
infinite confusion.
The more confusing the idea, or sound, or web-site,
or architecture, or cities, or people, or nature, or
anything - the more I'm prone to keep looking at it,
trying to discover and uncover things.
In the end it's about exploration.
|
Digital Web: |
Are there any new projects
that you are working on that you can talk about?
Anything new that is coming out of Kioken that we should
keep an eye out for? |
Davis: |
Personally:
PrayStation is about to morph into its new Year 3
form.
The Forest is going to brace for a little
facelift.
I have a package with open-source CDROM and booklet
coming out this January. It will be all of the data I
collected for PrayStation over the past year - so far
the CD has well over 1200 files. I'm also working out
some ideas for new products that will hit the web-site
created for showcasing these things:
http://www.antiweb-chaos.com/ - by
designers - for designers - producing tangible products
to keep our underground community alive and kicking.
Kioken is starting a new clothing line, a book
created by everyone in studio, and a bunch of other
stuff.
|
Digital Web: |
What are your favorite sites
on the Web? Not just ones you visit all the time, but
perhaps the ones you like the best because of the
content, the art or the idea. |
Davis: |
http://www.turux.org/ http://www.dextro.org/ http://www.re-move.org/ http://www.jodi.org/ http://www.snarg.net/ http://www.presstube.com/ http://www.uncontrol.com/ http://www.k10k.net/ http://www.zeldman.com/
|
Digital Web: |
How would you define
creativity? |
Davis: |
I actually hate trying to define things in my own
voice.
So the dictionary says: having the quality of
something created rather than imitated: IMAGINATIVE
And that's just fine for me. You see life isn't
complicated - People are complicated and they complicate
life.
I prefer to keep things simple and when I try to
define things - I over exposed crap and just end up
getting convoluted ideas.
|
Digital Web: |
What would you say is beauty
in design? |
Davis: |
Being able to justify every pixel.
|
Digital Web: |
Is there anything you would
like to say to the readers? Any last thoughts or
inspirational comments you would like to
add? |
Davis: |
Not understanding is ok, it tells us that we are
still open to explore ideas, that in our mistakes and
failures we may discover new things.
|
Digital Web: |
Again, it's been a pleasure to
hear from you Joshua. We look forward to seeing more of
your work and being inspired yet once again. Thank you
for taking the time to share with our readers some of
your passions and ambitions. |
Davis: |
Tough questions - and I really wanted to take my best
stab at them. - I hope you'll enjoy my responses.
|